Saturday 20 April 2013

"Fire and Movement" (Battalion Attack) TO HIT TABLES


Courtesy of Phil Sabin's:
Simulating War KCL pages and the Simulating War Yahoo Group 

Message 1753

Rifle Fire "Range Bands"
  • (0 Hex)Same Hex is Illegal:
  • (6+ Hexes) NA for attack
Range measured excluding firing hex but including target hex
Therefore range of 1 hex implies the target is adjacent

Rifle Fire:
[No negative modifiers .. but see Mortar restrictions]
  • Target is in OPEN and target NOT adjacent to FRIENDLY troops or
  • Target is in OPEN but NEXT TO FRIENDLY (but from firer's own company)
Then a hit is scored on ..
(1 Hex ): 2,3,4,5,6
(2 Hexes): 3,4,5,6
(3 Hexes): 4,5,6
(4 Hexes): 5,6
(5 Hexes): 6

Indirect and MG:
  • British HMG: 2,3,4,5,6
(HMG is NEVER considered part of "same company")
  • German Mtr : Check Fire (if FRIENDLY adj) or 2,3,4,5,6
  • British Mtr (Ranged in) : Check Fire (if FRIENDLY adj) or 2,3,4,5,6
  • British Mtr (First Shot at this Target Hex): Check Fire (if FRIENDLY adj) or 3,4,5,6
(Mortars are NEVER considered part of "same company")
(Mortars IGNORE "terrain" to hit modifiers)

Rifle Fire
[One Negative Modifier (-1)]
  • Target is in OPEN but PARTIALLY OBSCURED or
  • Target is in OPEN but NEXT TO FRIENDLY (not from firer's company) or
  • Target is in TERRAIN (Ridge, Wood, Farm)
Then a hit is scored on ..
(1 Hex ): 3,4,5,6
(2 Hexes): 4,5,6
(3 Hexes): 5,6
(4 Hexes): 6
(5 Hexes): Miss

Indirect and MG:
  • British HMG: 3,4,5,6
(HMG is NEVER considered part of "same company")
  • German Mtr : Check Fire (if FRIENDLY adj) or 3,4,5,6
  • British Mtr (Ranged in) : Check Fire (if FRIENDLY adj) or 3,4,5,6
  • British Mtr (First Shot at this Target Hex): Check Fire (if FRIENDLY adj) or
  • 4,5,6
(Mortars are NEVER considered part of "same company")
(Mortars IGNORE "terrain" to hit modifiers)

Rifle Fire
[Two Negative Modifiers (-2)]
  • Target is in OPEN, PARTIALLY OBSCURED and NEXT TO FRIENDLY (not from firer's
  • company) or
  • Target is in TERRAIN (Ridge, Wood, Farm) and PARTIALLY OBSCURED or
  • Target is in TERRAIN (Ridge, Wood, Farm) and NEXT TO FRIENDLY (not from firer's company)
Then a hit is scored on ..
(1 Hex ): 4,5,6
(2 Hexes): 5,6
(3 Hexes): 6
(4 Hexes): Miss
(5 Hexes): Miss

Indirect and MG:
  • British HMG: 4,5,6
(HMG is NEVER considered part of "same company")
  • German Mtr : Check Fire (if FRIENDLY adj) or 3,4,5,6
  • British Mtr (Ranged in) : Check Fire (if FRIENDLY adj) or 3,4,5,6
  • British Mtr (First Shot at this Target Hex): Check Fire (if FRIENDLY adj) or 4,5,6
(Mortars are NEVER considered part of "same company")
(Mortars IGNORE "terrain" to hit modifiers)

[Three Negative Modifiers (-3)]
  • Target is in TERRAIN (Ridge, Wood, Farm) and PARTIALLY OBSCURED and NEXT TO
  • FRIENDLY (not from firer's company)
Then a hit is scored on ..
(1 Hex ): 5,6
(2 Hexes): 6
(3 Hexes): Miss
(4 Hexes): Miss
(5 Hexes): Miss

Indirect and MG:
  • British HMG: 5,6
(HMG is NEVER considered part of "same company")
  • German Mtr : Check Fire (if FRIENDLY adj) or 4,5,6
  • British Mtr (Ranged in) : Check Fire (if FRIENDLY adj) or 4,5,6
  • British Mtr (First Shot at this Target Hex): Check Fire (if FRIENDLY adj) or 5,6
(Mortars are NEVER considered part of "same company")
(Mortars IGNORE "terrain" to hit modifiers)

Final Note on British Mortars: 
Ranging in penalty of -1 negative modifier only applies if the mortar was firing on a different target hex last turn. Therefore if the preceding turn was a "fallow (none firing turn)" then the -1 modifier does NOT apply. The crew implicitly had time to "range in". The modifier is to penalise the British player if he jumps around all over the place. The German mortar on the other hand is "pre-registered" so is not adversely affected.   

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